The World of Pain is a 100% free online multiplayer
game. In this realm, you can create and control a new being with a unique personality and skillset. You'll get to
explore a new world with a variety of places and faces that you have never seen before.
Separated by a vast ocean, four
continents are known to exist. Kalpusha, a mostly
forested land, is home to several ancient towns. Malus features a varied landscape of deserts, forests and fields.
Ithilien is also mostly forested and hosts some diverse creatures. Numquom is a largely unexplored land that only
the strongest can survive.
Whom do you wish to be today?
Choose your gender, race and class to create a
individual. See our Roleplay page for more information on creating and roleplaying your
Newbies under level 50 are protected from death and equipment loss
Unlimited mortal levels and never-ending adventure
Multiclass/remort your character at level 400 (or above) to add a
whole new set of abilities.
For the daring, you can also kill other players, but this is limited to specific PK areas
Raid the Dark Tower, one of the most
dangerous and potentially rewarding areas of the realm.
Play now via the Grapevine web client. You can also use a mud client
such as Mudlet or Tintin++.
recommend Mudlet as we have a graphical user interface
for the mud and support for their mapper, as well as tabbed chats and
player status bars.
If you have a mud client, you can connect to the mud at
port 6969 or port 6943 for secure telnet.
Game sounds and music for Mudlet and clients supporting MCMP. (toggle with sound and music commands to
Visually Impaired mode in beta for increased accessibility. Enable at character creation or toggle with
vimode in-game command.
Additional quests added and a lesson on quests in the newbie tutorial.
Random loot that can be gained from
fighting NPC opponents. (Thanks Crasher!)
You can now recite scrolls and quaff potions from within containers without taking them out first, even if
it is something you're wearing like a backpack. (Thanks Qer!)
Some damage spells can now set an opponent on fire!
The new Mudlet user interface is now live.
Player status bar showing various stats
Items tab with automatic updates to equipment and inventory
Revamped color scheme for status bars
Maps tab with built-in maps for all hometowns and many other areas
The UI should automatically load when you connect via Mudlet. Recommendations: Use port 6943 and check
Secure. If you're using Windows on a high resolution screen and experiencing display issues, see the Mudlet FAQ: Distorted font on Windows?
a fix. Optional: Enable Discord.
Many things that caused crashes have been fixed.
added clickable links in MUD clients that support MXP (such
as Mudlet) for a few things, such as:
Initial character creation options
The main menu
There have also been enhancements to the in-game newbie
We now have working Grapevine support
for gossip and tells between other realms, and lots of internal game changes
have been made. The biggest change made recently is to the object save system.
ALL rooms now save objects upon reboots or crashes.
Source code for our CircleMUD/tbaMUD-compatible Grapevine chat as well as Mudlet
map file generation has been relased at
11/15/2018: The World of Pain has been brought back from
The World of Pain has been resurrected by Blizzard. (again)
I've spent some time fixing
major crashing bugs and making the mud run better. We still
have a lot of work and testing to do, but you are welcome to
play and help us test things out.
Please write any bugs you find on the problems board (west,
west, south from
the Woodhaven Cathedral) or use the BUG command.
Here are some more details on the new World of
Player files and passwords from the old system
are gone. NO previous characters exist.
There will be NO equipment
The zones of the realm have been restored
to the way they were in late-2001. Some enhancements have been made.
The web help system has been significantly enhanced.
Web pages are now mobile device-friendly, including the help
The entire MUD is now backed up daily to AWS S3. We'll never
lose things due to a hardware issue again.