NOTE: These rules are currently suspended barring further commentary
from the gods. Maybe some day there will be rules but for the
moment do your best to make eq that is consistent with the rest of the
of the mud.
These are the new object creation guidelines.......
FOLLOW these guidelines from now on, or you will suffer the
consequences......
Lvl. Max. Stats Max. AC Max Avdam(*) Max. Points
1-5 2 2 3.0 (1) 5
6-10 2 2 6.0 (3) 10
11-20 2 4 8.0 (4) 15
21-30 3 5 13.0 (6) 20
31-50 3 6 17.5 (8) 25
51-75 3 6 19.0 (9) 25
76-100 3 7 19.0 (9) 28
101-150 3 8 25.0 (12) 30
151-200 3 8 26.0 (13) 35
201-300 3 9 28.0 (14) 35
301-400 4 9 32.0 (16) 40
401-500 4 10 38.0 (17) 40
501-600 4 10 45.0 (22) 50
601-700 4 10 45.0 (22) 50
701-800 4 10 50.0 (24) 55
801-900 5 10 50.0 (24) 55
900+ 5 10 55.0 (26) 60
Lvl = The mini-level an item must be set too.
Max Stats. = The max points of Int, Str, Wis, Con,
Cha, Dex, DAMROLL and HITROLL that a piece of equipment can have.
Max AC = The maximum AC apply a piece of equipment can have.
Max Avdam = The maximum amount of average damage a weapon can do assuming the
weapon is !forgeable; if the weapon can be forged then it can only have a Max
Avdam of the number in Parenthesis.
Max Points = The max number of points that can be applied to
maxmana, maxmove, or (armor, gold, regen, and exp, but you must devide the
"Max. Points" value by ten). ie a level 100 item can have a Maxmove of +28
or a Regen of +3 (28/10 = 2.8, round up to 3).
Other Restrictions:
Please see chapter on Shops and Clan items.
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