Chapter 3 Variables
In the game, variables are needed to reference stuff. You cannot
reference anything without a variable. Therefore, here is a
list of possible variables:
$i the first of the names of the mobile itself.
$I the short description of the mobile itself.
$n the name of whomever caused the trigger to happen.
$N the name and title of whomever caused the trigger to happen.
$t the name of a secondary character target (i.e A smiles at B)
$T the short description, or name and title of target (NPC vs PC)
$r the name of a random char in the room with the mobile (never == $i)
$R the short description, or name and title of the random char
$j he,she,it based on sex of $i.
$e he,she,it based on sex of $n.
$E he,she,it based on sex of $t.
$J he,she,it based on sex of $r.
$k him,her,it based on sex of $i.
$m him,her,it based on sex of $n.
$M him,her,it based on sex of $t.
$K him,her,it based on sex of $r.
$l his,hers,its based on sex of $i.
$s his,hers,its based on sex of $n.
$S his,hers,its based on sex of $t.
$L his,hers,its based on sex of $r.
$o the first of the names of the primary object (i.e A drops B)
$O the short description of the primary object
$p the first of the names of the secondary object (i.e A puts B in C)
$P the short description of the secondary object
$a a,an based on first character of $o
$A a,an based on first character of $p
Also, in if_checks, the accepted variables are the basic ones
(i,n,t,r,o,p). If a variable is referenced that doesnt exist, then the value
is simply left blank. (i.e referring to $o when the trigger is: A kisses B)
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