Object 3892

Mob Progs Manual: ARGS

Args are things, usually (not always) needed for things to
trigger.

In ACT_PROG: Args is used as a string to check, (not case sens)
and if the first word is 'p' then ACT_PROG treats it as a
string and not each word individually.

BRIBE_PROG: Args is used as a value to check against.

ENTRY_PROG: Percent Chance, that mob trigger is executed.

Mob Trigger     ARGS
-----------     ---- 
give_prog       FULL OBJECT NAME or ALL to match when obj given to mobile
greet_prog      PERCENT chance to check if visable char enters mobile's room
all_greet_prog  PERCENT chance to check when any char enters mobile's room
fight_prog      PERCENT chance to check at fight_pulse if mobile is fighting
hitprcnt_prog   PERCENT lower than mobiles hit/max_hit if mobile is fighting
death_prog      PERCENT chance to check after mobile has been slain
rand_prog       PERCENT chance to check whenever a PC is in the mobiles zone
speech_prog     WORDLIST or P WORD_PHRASE to match in dialogue to mobile


Extra Descriptions: manual mob progs C1 create type IN_FILE_PROG ACT_PROG BRIBE_PROG ENTRY_PROG GIVE_PROG GREET_PROG ALL_GREET_PROG FIGHT_PROG HITPERCENT_PROG HITPRCNT_PROG DEATH_PROG RAND_PROG SPEECH_PROG ARGS commands destroy C2 C3 Variables C4 Reference mobcommands
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