Mob Progs Manual: ARGS |
Args are things, usually (not always) needed for things to trigger. In ACT_PROG: Args is used as a string to check, (not case sens) and if the first word is 'p' then ACT_PROG treats it as a string and not each word individually. BRIBE_PROG: Args is used as a value to check against. ENTRY_PROG: Percent Chance, that mob trigger is executed. Mob Trigger ARGS ----------- ---- give_prog FULL OBJECT NAME or ALL to match when obj given to mobile greet_prog PERCENT chance to check if visable char enters mobile's room all_greet_prog PERCENT chance to check when any char enters mobile's room fight_prog PERCENT chance to check at fight_pulse if mobile is fighting hitprcnt_prog PERCENT lower than mobiles hit/max_hit if mobile is fighting death_prog PERCENT chance to check after mobile has been slain rand_prog PERCENT chance to check whenever a PC is in the mobiles zone speech_prog WORDLIST or P WORD_PHRASE to match in dialogue to mobile |
| Extra Descriptions: manual mob progs C1 create type IN_FILE_PROG ACT_PROG BRIBE_PROG ENTRY_PROG GIVE_PROG GREET_PROG ALL_GREET_PROG FIGHT_PROG HITPERCENT_PROG HITPRCNT_PROG DEATH_PROG RAND_PROG SPEECH_PROG ARGS commands destroy C2 C3 Variables C4 Reference mobcommands |