Mob Progs Manual: GREET_PROG ALL_GREET_PROG |
An Example of a GREET_PROG or ALL_GREET_PROG 1) Type: GREET_PROG or ALL_GREET_PROG 2) Args: 100 3) Commands the room. the room and the creature with this PROG is not fighting. A GREET_PROG is the same as an ALL_GREET_PROG except that it adds another condition to this. The GREET_PROG only triggers when it can 'see' the player or creature entering. If you don't know what ARGS is, help args. First, the player or creature enters the same room as the mobile. The mobile makes a random roll and if this random roll is less than ARGS value, then the trigger occurs. Note: GREET_PROG checks that it also can see the 'player' or 'mob' entering the room. (if it can't see, it won't execute either.) |
| Extra Descriptions: manual mob progs C1 create type IN_FILE_PROG ACT_PROG BRIBE_PROG ENTRY_PROG GIVE_PROG GREET_PROG ALL_GREET_PROG FIGHT_PROG HITPERCENT_PROG HITPRCNT_PROG DEATH_PROG RAND_PROG SPEECH_PROG ARGS commands destroy C2 C3 Variables C4 Reference mobcommands |