Object 3892

Mob Progs Manual: type

1-1-1 Type of MobProgs

Basically, mob progs are excuted under a variety of types.
These types include:
IN_FILE_PROG
ACT_PROG
BRIBE_PROG
ENTRY_PROG
GIVE_PROG
GREET_PROG
ALL_GREET_PROG
FIGHT_PROG
HITPERCENT_PROG
DEATH_PROG
RAND_PROG
SPEECH_PROG

IN_FILE_PROG is generally disabled, cause it loads another file.
Do not use that option.

ACT_PROG is your most common prog.  It generally reacts to
a certain text that is trigger within the room...

BRIBE_PROG reacts to a certain amount of money given.

ENTRY_PROG occurs whenever the mob moves.

GIVE_PROG occurs when an object is given to the mob, or to
someone within the room.

GREET_PROG occurs when the mob can see the creature that comes
into the room.

ALL_GREET_PROG occurs if anything enters the room, regardless
if it can see it.

FIGHT_PROG occurs when the mob is fighting.

HITPRCNT_PROG occurs when the mob's hitpoints fall below a
certain percentage.

DEATH_PROG occurs when the mobile dies.

RAND_PROG occurs randomly
This is generally used for things that aren't covered in
anything else.

SPEECH_PROG occurs when someone says a certain thing.  I.E:
Player says, 'Hello'.  SPEECH_PROG occurs if 'Hello' is checked.

For more info on each prog, type read name_PROG.

Extra Descriptions: manual mob progs C1 create type IN_FILE_PROG ACT_PROG BRIBE_PROG ENTRY_PROG GIVE_PROG GREET_PROG ALL_GREET_PROG FIGHT_PROG HITPERCENT_PROG HITPRCNT_PROG DEATH_PROG RAND_PROG SPEECH_PROG ARGS commands destroy C2 C3 Variables C4 Reference mobcommands
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