1-1-1 Type of MobProgs
Basically, mob progs are excuted under a variety of types.
These types include:
IN_FILE_PROG
ACT_PROG
BRIBE_PROG
ENTRY_PROG
GIVE_PROG
GREET_PROG
ALL_GREET_PROG
FIGHT_PROG
HITPERCENT_PROG
DEATH_PROG
RAND_PROG
SPEECH_PROG
IN_FILE_PROG is generally disabled, cause it loads another file.
Do not use that option.
ACT_PROG is your most common prog. It generally reacts to
a certain text that is trigger within the room...
BRIBE_PROG reacts to a certain amount of money given.
ENTRY_PROG occurs whenever the mob moves.
GIVE_PROG occurs when an object is given to the mob, or to
someone within the room.
GREET_PROG occurs when the mob can see the creature that comes
into the room.
ALL_GREET_PROG occurs if anything enters the room, regardless
if it can see it.
FIGHT_PROG occurs when the mob is fighting.
HITPRCNT_PROG occurs when the mob's hitpoints fall below a
certain percentage.
DEATH_PROG occurs when the mobile dies.
RAND_PROG occurs randomly
This is generally used for things that aren't covered in
anything else.
SPEECH_PROG occurs when someone says a certain thing. I.E:
Player says, 'Hello'. SPEECH_PROG occurs if 'Hello' is checked.
For more info on each prog, type read name_PROG.